Lets Play!

Game Design and the Everyday Life

Swedish Internet of Things Day

Visited the Swedish Internet of Things day at SICS (yes, just over the hall, but still a big event with about 300 participants). Sadly I had previous engagements in the afternoon and could only visit half the day. But on the few hours I was there I heard interesting things.

A lot of what was presented is things we work on in the Mobile Life Centre, but also some new insight into what others are up to. Among the “new stuff” I found Mike Kuniavsky’s talk on “the Internet of people: integrating Internet of Things technologies is not a technical problem” the most interesting. He focused on IoT not being about connecting machines, but about finding what people are interested in and among his ideas was a focus on services, not machines. In his example he mentioned how people visit services from multiple different machines, but want to find a similar experience in all of them. The loyalty is to the service, not to the artefact. It doesn’t matter if you’re at your phone, your laptop or your TV; the service is viewed as the same entity in all of them.

Now, lets just see how to connect this to our view of pervasive gaming

Just returned from Prolog

I’ve just returned home from this years Prolog. A Swedish larp-convention with both games and development forums. A nice place to meet others with similar interest in a quite relaxed environment.

During the convention among other things I presented my view on larp as a designed activity, and that’s one of the reasons for writing this now, even though I’m really tired. I promised my audience to put something up, and I will… tomorrow. But for now it will have to do with this short comment. And you are most welcome to comment back to me if you want to get in touch or discuss something around what we talked about!

Other interesting things during the conventions: I visited several gender discussions, some body language and power technique workshops, and I got to run a test on our new game Codename:Heroes. The link to the game work, but the page is mainly for mobile phone, and you won’t be able to run the game unless we are there running it with you… But if you sign up you will get an email telling you when we have something more compleated!

Staging Illusions, London and Busking (mostly the first one)

I came back from the Staging Illusions Conference yesterday. The conference was Thursday – Friday but I stayed in London looking at busking spots for the project in the spring. Not that many buskers out of course (wrong time of the year), but I got to see the three main spots at Covent Garden and the one at London Eye and found some action at Picadilly Circus. Also I found the time for a lunch with Andrew Sheerin (one of the designers of War on Terror: the Boardgame) and some discussions on his network for critical game designers. The plans are still quite young, but could turn into something fruitful. Keep me up to date Andrew!

Staging Illusions

A two day, yearly, conference on staging illusions. Mostly people from culture, media and gender studies, also some historians and some with a bit of a technical background. And quite many practicing magicians, nice! This is not really my field, but it was a great way to broaden my mind and find new angles on what I’m doing. If I should really distil the main content from the conference I would say Vanessa Toulmin’s keynote gave a good overview, from pantasmagoria and Peppers ghost to George Méliès movies and Dark Rides.

Other talks I found interesting was:

On Game Education, and Getting a Job as a Game Developer – thoughts from the Swedish Game Conference

Just returned from Swedish Game Conference in Skövde, a two day event connected to the Game Incubator Network. It’s a incubator for new companies in the game industry (meaning the computer game industry). Mostly aimed at industry, but with some really interesting discussions on connection between industry and academia. The questions revolved around the role of academia and what the industry want. Are you in an education? Are you holding an education or are you a recruiter? I would very much like to hear your side of the story! Reply here, on twitter or facebook if you have something to add! But first, lets summarize the thoughts from the conference:

This is really an old subject, the academic education system doesn’t seem to satisfy the needs of the gaming industry. Very few of the students in game design educations actually ends up working in that industry. it’s not that they are unemployed, but rather they find work in other areas. The reasons fort this are many, some of them mentioned in presentations and panels, by both academia and industry are:

These are all good points, but I believe some things has been missed, some thing was simplified, and some things just plain wrong! Let me add my thoughts to the list, and take into account that this is far more of a rant than an actually well researched issue:

And, as I said before: Add your comments and show your view! I’ll especially like to hear about the passion – work time conflict. Does it still exist? Have you felt it? How do you deal with it? Also I’d like to hear a bit of your views on the importance of extra, out of school, projets during your education!

DiGRA, First Day Recap (and a bit of yesterday)

A long day of conference is over. I’ll try to recap it… It’s late already and I’ve been active the whole day, so we’ll see what happens.

Yesterday was the reception party. Some fun stuff and some nice people to talk to. I especially I liked to finally be able to play Brutally Unfair Tactics Totally Okay Now, or for short B.U.T.T.O.N. from Copenhagen Game Collective. I’ve seen it online before and really like how the game rules is moved from the game console out into the social space.

After introduction and a keynote from Eric Zimmerman, today begun with a Ph.D.-workshop on investigating games and play. Two hours of intense work and one minute madness presentations lead to some new thoughts around my thesis. Focus of the discussion was on ludic attitude as not necessarily fun, and why people choose to engage in them anyway. A new angle of thoughts and a new acquaintance is good work for two hours!

Interesting moments in the afternoon was a Panel on Research Practice, and Social Dynamics. In my opinion the focus was a bit to high on how research can be useful for the industry. Not that strange maybe, since thats where a large part of money comes from, but a more pressing issue is how research can function for itself, when industry is such a big part of it and lies so close.

Further a keynote by Reiner Knizia, right after eating lunch with him. Actually I think the lunch gave me more thoughts, it’s quite obvious that he left his research career behind him, but it’s nice to get an inside into how one of the greatest board game designers proceed with his work.

Finally a panel on boardgames and how they are interesting for the game studies. Really interesting, with views from some of the names I relly like (yes, I know, I’m a fanboy when it comes to boardgame design). Afterwords I got to speak a bit with James Wallis, inventor of the Indy Role-Playing Game the Extraordinary Adventures of Baron Münchausen, and Andrew Sheerin, the man behind War on Terror the Boardgame.

Finally a couple of beers with “the Norwegians”. Nice day, nice evening, long day. Now tired and time to res. There’s a day tomorrow as well…