Codename Heroes at EIT ICT Labs
Posted 2013-01-31 - Archived under: Codename:Heroes, game design, Mobile Life - Reply
I am planned to give a lunch talk for students and partners in EIT ICT Labs in Kista, talking about the game Codename Heroes that we are developing. The plan need to change a bit though, as I suddenly got a meeting in Göteborg. But my dear college Syed Naseh, who also been involved in the process will tell you about it all!
It will be a bit of everything in game design as science. About design issues, maybe some dos and don’ts, definitely about the game in itself, probably about game design as science, for sure about the core audience of young women and how to design for empowerment. I also promised it will be a bit about how we in the play spaces project and in Mobile Life design for ‘the good life’, beyond efficiency and work. And, it will be a discussion, so make sure you get involved and bring the focus to the areas you find most interesting!
So, even though I wont be there,if you are part of EIT ICT Labs I think you should take the opportunity to come and listen to a(nother?) great young mind in game design research!
(Interested and outside of EIT ICT Labs? Contact me and I’ll send you forward to the people to speak to)
Swedish Internet of Things Day
Posted 2012-02-09 - Archived under: conference, Mobile Life, SICS - Reply
Visited the Swedish Internet of Things day at SICS (yes, just over the hall, but still a big event with about 300 participants). Sadly I had previous engagements in the afternoon and could only visit half the day. But on the few hours I was there I heard interesting things.
A lot of what was presented is things we work on in the Mobile Life Centre, but also some new insight into what others are up to. Among the “new stuff” I found Mike Kuniavsky’s talk on “the Internet of people: integrating Internet of Things technologies is not a technical problem” the most interesting. He focused on IoT not being about connecting machines, but about finding what people are interested in and among his ideas was a focus on services, not machines. In his example he mentioned how people visit services from multiple different machines, but want to find a similar experience in all of them. The loyalty is to the service, not to the artefact. It doesn’t matter if you’re at your phone, your laptop or your TV; the service is viewed as the same entity in all of them.
Now, lets just see how to connect this to our view of pervasive gaming…

